That makes sense. Also, once you've been inspired it's very difiucflt to be re-inspired.I've seen people do amazing things when their physical state would dictate otherwise due to willpower or inspiration (like the Diehard feat in DnD 3.5).I once witnessed my grandfather stand up and walk with a leg broken in two places. On a wounds scale I think he would have had enough that they were equal to his HP but he had some temporary HP over his maximum so he just kept going... Granted, it didn't last long but adrenalin can do amazing things.On the heroic side I've seen lots of stories where the main character manages to push on till the end of the scene or just long enough to save someone or what have you and then collapses, in spite of incredible wounds. This is how I picture temporary HP working.--Mechanics wise I have a suggestion. What if you received the wound point when you received the damage? IE : Joe Hero got hit with a mace for 3 damage. This is enough damage to inflict 1 wound at the end of the round. Since his HP might go up and down due to other effects (and to avoid tracking temporary HP and mental HP and etc) he records the 1 wound when he receives it. This would allow physical damage to still result in wounds while demoralization simply wouldn't.Blows that do less then 3 damage could either a) Be considered small enough that they aren't wounding or b) could be counted until the third point rather then counting them all up at once at the end of a scene and meaning tracking types of damage over a long term moot.
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