elz: (nerrrrrd)
elz ([personal profile] elz) wrote2009-10-26 10:35

Winter project!

Would anyone else be interested in going through the MIT Introduction to Computer Science and Programming class with me? The lectures, reading materials and assignments are free and online, and there's no prerequisite knowledge. I figure it might be handy to go through an overview like that so that I can start filling gaps I have from learning things on my own via the University of Google.

--

Also, some guy on reddit is teaching C. He started a month ago, and he's on lesson 113. *boggles* Turns out it's not a bad platform for learning, actually.
zooey_glass: (Degree avoid responsibilty)

[personal profile] zooey_glass 2009-10-26 18:47 (UTC)(link)
Oh man, I would love to, but I couldn't possibly do it until January. If you wanted to wait till then, then I'm definitely in, but it's a ways away!
hl: Drawing of Ada Lovelace as a young child, reading a Calculus book (Default)

[personal profile] hl 2009-10-26 19:35 (UTC)(link)
I would love to do that! How are you planing to do it?
hl: Drawing of Ada Lovelace as a young child, reading a Calculus book (Default)

[personal profile] hl 2009-10-26 20:05 (UTC)(link)
Depending on when we start, I would definitively like the two-a-week schedule.

zaShVkCbRrhJyjMEvO

(Anonymous) 2013-05-28 05:20 (UTC)(link)
This is what I do: This piece is a couple of years old now, but was recetnly 'added to the internet', so it was handy.Carved and dyed vegetable tanned leather (this pattern, however, is not mine).I am excited to see all the cool new things that will spring out of this new feature!Dave
fairestcat: Dreadful the cat (Default)

[personal profile] fairestcat 2009-10-26 19:55 (UTC)(link)
Oooh! I just might be!

yaFLHpptII

(Anonymous) 2013-05-28 05:49 (UTC)(link)
I make jewelry based on Fractals:Sierpinski Triangle:Koch Snowflake: Dragon Curve: I enjoy maknig them, and they give me a creative outlet I didn't know I had. As an added bonus I've been able to successfully , which makes me furiously happy.
cal: (Brainpower)

[personal profile] cal 2009-10-26 20:48 (UTC)(link)
I would love to have a go, at least! Though admittedly it would have to be really no prerequisite knowledge for me to keep up for long, hahaha. :D
bingeling: photo of Aesop Rock, aka the most genius person to walk this earth (Default)

[personal profile] bingeling 2009-10-27 08:26 (UTC)(link)
Hee, I have downloaded a crapload of courses from MIT courseware for my Uni project and that was one of them. :D

I've seen the first lecture, but that was mostly administrativia...so I can't really say anything about how hard it is. But I really like the lecturers and they were like "You can have too much knowledge for this class, you can't have too little." ♥

I would definitely be interested going through the class together! I may be jumping ahead, depending on what I need for University. But I would definitely come back to do it again. I know I'll need it. ;)
rustler: (Default)

[personal profile] rustler 2009-10-27 16:53 (UTC)(link)
Me! Me! I will be hopelessly lost in no time, but that's never stopped me before. :g:

QYHuhOvjznkxdlrCjVT

(Anonymous) 2013-05-28 07:13 (UTC)(link)
My personal (and falriy strong) feeling is that if the game revolves so strongly around players creating exactly the characters they want to play as, then it's best to protect their "investment" in the game to a degree. It's not that death is impossible, it's that it's treated more as a story element than a game element. I'm aware this won't be a universal opinion, and so there are going to be optional rules for mechanic-based death. It doesn't even have to be that complicated... just removing the "lose your nerve" effect and slap on a dying rule for wound accumulation (dying when your max HP hits zero seems tedious if predictable; rolling a d6 and dying if it's greater than or equal to your total max HP would be a bit more dangerous and suspenseful).The game doesn't have to change much to allow for player death. It'll just likely play a bit differently. How much differently? I'm not actually sure about that, in the absence of playtesting. It's not like every scene is going to be composed of death traps, bottomless pits, and deadly battles.